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PC GAMING - de 5 ANI stim totul despre jocuri / First Person Shooters /

Far Cry

Pagini:  1 2 3 Moderat de Mastahquillboar, Power PIN, Predator, Shpil, viezure
#1
allah
Administrator
Din: cyrodil
Postari: 1294
Cat de original poate fi un FPS? Jucat aceasta capodopera si veti fi surprinsi. Un joc care se desfasoara in jungla si conduci vehicule.

 
   
#2
team3
Level 2 little grasshopper
Postari: 6
dezamagit foarte tare de acest joc nu vreau sa comentez dar cred ca i s-a facut prea multa reclama e adevarat grafica arata bine dar actiunea jocului lasa de dorit

 
   
#3
allah
Administrator
Din: cyrodil
Postari: 1294
Mie mi-a placut.Ce nu ti-a placut la el?

 
   
#4
team3
Level 2 little grasshopper
Postari: 6
Ce nu mi-a placut :
1.Cere destul de mult de la calculator pentru ce ofera.
2.povestea jocului lasa de dorit
3.In comparatie cu half life2 counterstrike source sau doom 3 nu i-as da mai mult de nota 6
4.eu sunt adeptul jocurilor cu actiune mai realista sau super fantastica
5.SI NU MIA PLACUT SI GATA


 
   
#5
allah
Administrator
Din: cyrodil
Postari: 1294
Da ai dreptate cerintele sunt cam maricele.Povestea intradevar nu e prea stralucita.Si mie mi-a placut mai mult half-life 2 dar nu si doom 3.

 
   
#6
HaveFun!
Level 5 farmer
Din: Berilac.com
Postari: 23
Far Cry vs. Half-Life 2... Far Cry

 
   
#7
allah
Administrator
Din: cyrodil
Postari: 1294
Far Cry a fost parca mai original dar Half-Life 2 parca a fost mai bine finisat din toate punctele de vedere.

 
   
#8
Dks
Level 24 blade master
Postari: 347
"1.Cere destul de mult de la calculator pentru ce ofera."

pai si tu ce ai vrea ? sa joci pe 486 ?? duh !!!!


"2.povestea jocului lasa de dorit"


sa fim seriosi .. daca si far cry nu are poveste .. atunci pac-man e super strategie


"3.In comparatie cu half life2 counterstrike source sau doom 3 nu i-as da mai mult de nota 6"

as fi super curios sa vad si eu cum ai facut tu aceasta comparatzie .Pt ca sincer vb la capitolul grafica FC cam omoara pana si HL2 .
Multiplayeru la FC este destul de bun in comparatzie cu CS .
Deci .. nota 6 e o nota aberanta .. a se vedea notele luate de FC pe site`urile de specialitate  >> http://www.gamespot.com/pc/action/farcry/


Faptu ca tu joci FC in 640x480 asta nu inseamna ca jocu e urat ....


Dar asta e doar parerea mea ...


_______________________________________
"Hey. Stii alt lucru care le face pe femei asa o binecuvantare pt noi?
Este ca si cum ai sta undeva,si ele vin la tine
si iti spun,"La ce te gandesti?"
Si tu incepi sa te gandesti...
"Stii, daca as fi vrut ca tu
sa stii,as vorbi."  - Al Bundy

 
   
#9
allah
Administrator
Din: cyrodil
Postari: 1294
Si eu sunt de aceeasi parere cu tine Dks.Far Cry intardevar a fost un joc mirific chiar daca recunosc ca half-life mi-a placut putin mai mult(mai putin linear)

 
   
#10
costello
Level 1 little grasshopper
Postari: 1


Sa-mi spune-tzi voi mie kum trek neobservat de kaskada aia ,in jur numai monshtrii shi mai apare shi elikopterul ala...iar eu abia am un inkarkator...Urgent !!!


 
   
#11
allah
Administrator
Din: cyrodil
Postari: 1294
Pai da si tu mai multe detalii despre locul in care te afli! La ce nivel esti cem e mai exact si alea.

 
   
#12
MastahquillowbarReborned
Level 10 disciple
Din: din tufis,of course!!!!!:D
Postari: 71
Faina grafica,dar cam booring...No action...

 
   
#13
allah
Administrator
Din: cyrodil
Postari: 1294
Nu e actiune? Pai ba mergi cu masina, ba prin jungla, ba cu barca, cu deltaplanul, prin interioare......

 
   
#14
Mambo Jambo
Level 26 paladin
Din: timisoara
Postari: 386
Aia nu-i actiune. Ii stoarcerea nervilor in mod sistematic. E monoton, locatiile sunt aproape identice (interioarele sunt clonate, colibele sunt la fel, jungla...), grafica e doar un eye-candy repetitiv, fara prea multe detalii (in afara de frunzele cu nimic superioare celor din GTA) si care parca e de plastic, nici vorba de fotorealism controlul vehiculelor e de cacao fata de alea din HL2, dificultatea e introdusa artificial, prin damageul foarte mare, sunetul e pur si simplu oribil, apa e doar o textura lucioasa, monstrii sunt penibili, gameplayul e repetitiv si inapoiat, pana si Doom3 il intrece aici.

_______________________________________
Look, it's a plane!!!
No, it's a bird!
No, it's SUPERMAN!
Neeeaah, I think it's a plastic bag...

 
   
#15
Horney_One_kenoby
Level 25 paladin
Din: Arad
Postari: 377
CryEngineâ„¢


Real-time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows, and a dynamic music system are just some of the state of-the-art features that the CryENGINE offers.

The CryENGINE comes complete with a bevy of internal tools and also includes the CryEDIT world-editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team, and teaching workshops can be arranged for your team to increase the learning process as ongoing improvements to the engine are made.

The engine supports all video and hardware currently on the market, and new hardware support will be constantly added as it becomes available.

CryEDIT: A real-time game editor offering instantaneous "What you see is what you PLAY" feedback.

Renderer: Integrates indoor and outdoor technology seamlessly while offering rendering support for OpenGL & DirectX® 8/9,  using latest HW features,
Physics System: Supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth, and soft-body effects. This system is directly integrated with the game and tools.

Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations that blend in believable ways.

AI System: Enables team-based AI as well as AI behaviors defined by scripts. This feature affords you the ability to create custom enemies and behaviors without even touching the C++ code.

Interactive Dynamic Music System: This system dynamically tracks and responds to the player's actions and current situation while offering CD-quality playback in full 5.1 surround sound.

Environmental Audio & SFS Engine: Accurately reproduces sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAXâ„¢ 2.0 audio support.

Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.

Shaders: A script system used to combine textures and produce visual effects in different ways. Supports real-time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shiny surfaces.

Terrain: Uses an advanced height-map system and polygon reduction to create massive, realistic environments. The view distance can be maximized to an unprecedented 2 km when converted from game units.

Lighting and Shadows: Combines pre-calculated, real-time shadows, stencil-shadows, and lightmaps to produce a dynamic environment. Includes high-resolution, correct-perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Also supports advanced particle technology and all kinds of volumetric lighting effects on particles.

Fog: Includes volumetric, layer, and view-distance fogging to enhance atmosphere and tension.

Tools Integration: Objects and buildings created using 3ds max™ or Maya® are easily integrated within the game and editor.

Polybumpâ„¢: Standalone or fully integrated with other tools including 3ds max.

Scripting System: Based on the popular LUA language. This easy-to-use system allows the setup and tweaking of weapon/game parameters, playing of sounds, and loading of graphics without touching the C++ code.

Modularity: Entirely written in modular C++, with comments, documentation, and subdivisions into multiple DLLs.



Polybumpâ„¢


Polybump is a new technology developed by Crytek to enhance 3D-rendering quality without increasing the overhead in real-time rendering. Polybump offers huge benefits for real-time 3D games for the PC, Xbox, and Ninteod GameCube systems. It allows users to create and render an extremely low-poly model using an ultra high-poly model while displaying virtually no visible difference between the two. Rendering time is greatly decreased. Polybump is the first commercial package, that allows users to do all this with just a few clicks.


Reduces polygon numbers in real-time 3D graphics.

Increases image quality by combining Polybump and self-shadowing technology.

Ability to add more characters on the screen.

Decreases memory usage.

Increases rendering speed by applying the calculation for skinning to less bones/vertices and for stencil shadow volume to fewer polygons.

Quickly embed Polybump technology in your real-time 3D engine with 'Copy & Paste' from our easy-to-use source code.

Increases your image quality with rendered high-quality 3D graphics.

Uses an industrial-strength algorithm, which accepts input of two models - a low- and high-poly model. It then generates a normal map, and then maps the high poly model onto the low poly model.

Works as a separate process so users can continue to use 3ds max or Maya® while Polybump is working in the background. It saves Polybump normal maps in any format supported by 3ds max or Maya.

Includes additional features such as support for merging an additional bump map onto a normal map and creating accessibility maps to improve the visual quality of a model.

The algorithm does not recognize if objects are not self-contained (as required by existing papers on the subject).

Far Cry - CryEngineâ„¢ - First Person Shooters
Far Cry – poza de Horney_One_kenoby, in First Person Shooters · 8.3KB


_______________________________________
Do you know the true meaning of F.E.A.R. ? ------------------------"Wild is my style, let's kick it !" - Bravo 3 from P.A.N.I.C.S.

 
   
#16
Horney_One_kenoby
Level 25 paladin
Din: Arad
Postari: 377


_______________________________________
Do you know the true meaning of F.E.A.R. ? ------------------------"Wild is my style, let's kick it !" - Bravo 3 from P.A.N.I.C.S.

 
   
#17
Mambo Jambo
Level 26 paladin
Din: timisoara
Postari: 386
Impresinant, intr-adevar.
Gogule, engineu' o fi tare, dar e folosit k dreq. Parca ma joc cu soldatei de plastic, n-are pic de realism, detaliile nu-s mare branza, apa e doar un celofan, masinile si obectele is de carton...
Doom3 engine owns Cry oricand.
Ca sa nu mai vorbesc de Source sau X-Ray.


_______________________________________
Look, it's a plane!!!
No, it's a bird!
No, it's SUPERMAN!
Neeeaah, I think it's a plastic bag...

 
   
#18
MastahquillowbarReborned
Level 10 disciple
Din: din tufis,of course!!!!!:D
Postari: 71
Nope...grafica e bestiala,asa ceva nu voi mai vedea repede,dar ceva nu pusca...nivelele sunt de rahat...masinile au un damage si mai de rahat,si au control de iti vine s-te arunci pe geam...Nu e nimic relaxant in jocul asta...e doar plictiseala si crize...Dificultatea sucks,by the way...La nightmare nu depaseste call of duty...deci,mai departe,no comment...

 
   
#19
Mambo Jambo
Level 26 paladin
Din: timisoara
Postari: 386
Mda...ai fost impresionat de eye-candy...e facut ca sa-ti ia ochii. Jungla ii pacaleste pe toti, dar daca il iei pe detalii sux.
In rest, is de aceeasi parere.


_______________________________________
Look, it's a plane!!!
No, it's a bird!
No, it's SUPERMAN!
Neeeaah, I think it's a plastic bag...

 
   
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